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Incredibly Realistic Water Text in Cinema 4D and Photoshop

Yesterday it was raining and I decided to create a water effect. I didn’t know what to do then I saw the desktop wallpaper I’m using, a image from the depthCORE Heist chapter created by Sumeco that we used of the Wallpaper of the Week 43. To create the effect, I had to use Adobe Photoshop, Illustrator and Maxon Cinema 4D.

Author lv3 (47400/50000)

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3D Multi Sub Object

A simple yet very powerful method of multi sub object in 3ds max. Learn how to apply multiple materials to a single mesh object in 3ds max

Author lv3 (47400/50000)

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RealFlow

Create liquid interaction with 3d objects in RealFlow and 3ds Max. • Export objects from 3ds Max into Realflow to create liquid simulation

Author lv3 (47400/50000)

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Random object visibility in 3dsmax with MaterialByElement & Opacity

This simple 3dsmax technique is quite useful when you have to trigger the visibility of numerous objects. Instead of deleting “randomly” some elements, you apply randomly materials that are visible… or not. This is a very simple flexible method, and it works normally with any rendering engine inside 3dsmax. It doesn’t involve any script (although I think it can be improved with scripts)

Author lv3 (47400/50000)

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Basic Lighting for Lightwave

Design, modeling, surfacing, lighting, animation, rendering and post-processing—these are some of the aspects that we generally look at during the span of each project. For most of the people that I have come across, the greatest stress has been on modeling and it declines as we move on to other aspects. The most neglected aspect is that of proper lighting.

Author lv3 (47400/50000)

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Interior Scenes – Part 2 Texture and Lighting

Lighting is one of the most important parts in 3D visualization rendering. It brings not only the look and feel for the image, but also helps to visualize the design in reality. There are several different ways to set up lighting for a render, however, for L5 we setup our lighting with the V-Ray render plugin. This was done by using its Environment and V-Ray light sphere.

Author lv3 (47400/50000)

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Advance Lighting in 3D

The goals of lighting in 3D computer graphics are more or less the same as those of real world lighting. Lighting serves a basic function of bringing out, or pushing back the shapes of objects visible from the camera’s view. It gives a two-dimensional image on the monitor an illusion of the third dimension-depth. But it does not just stop there. It gives an image its personality, its character.

Author lv3 (47400/50000)

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Making of CKS gate

In this video tutorial you will learn how to polygon model a Chinese style building—CKS gate in 3ds max 7. This gate is the gate of Chiang Kai-shek (CKS) Memorial Hall. After modeling, we will use Quickdirt plugin to add dirt to this building.

Author lv1 (1700/5000)

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A6M3 WW2 Plane Animation

A6M3 WW2 Plane AnimationThis is the final series in A6M3 World War Plane tutorial. After modeling and texturing, now we are going to create simple animation, making this plane fly. You will use Path Animation technique, which means making an object move along a path.

Author lv1 (1700/5000)

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Exterior Lighting Using Light Tracer

Exterior Lighting Using RadiosityThere are a lot of times when we need to lit an exterior scene. Usually we need to apply exterior lighting in architectural rendering. For example, we have a building need to be rendered along with its environment. One of the fastest and simple way to do exterior lighting is by using Light Tracer. This tool is one of Advanced Lighting type, beside Radiosity. Light Tracer is less complex than Radiosity so it is easy to use.

Author lv1 (1700/5000)

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Views 116 views
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